![]() Will need some core rewrites of how the node and consoleplayer values are managed. The Keyboard/Mouse is permanently player 1, but you can assign a controller to them too. Input: Now functional, and controllers can be mapped per player. ![]() Only works in GL2D, will likely stay that way. Needs refactoring/clean up, screen wiping needs some thinking. Rendering: Working with "enough" widgets split between each player.
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